![]() ![]() I put enough heat reduction armor on to get my default temp as “Very Hot” so that any changes in temp would be visible. In single-player on PS4, I went to the structure housing the obelisk in the Volcano region. I did this by spawning in some after my initial tests and seeing what they did. Normal torches have a heating effect, glow torches have a cooling effect, and both witchfire and radium torches did not seem to have any temp effect. Since I was already doing temperature experiments, I tested normal, glow, witchfire, and radium standing torches. Implications: You only need to have either the walls or the ceilings have the desired temp effect to get that effect, for example you could have Black Ice foundations and walls, but Aquilonian ceilings in the volcano to get the same level of heat reduction as an entirely Aquilonian building.Ĭomments: This makes sense because otherwise there would probably have to be some complicated formula to determine how much temp effect you would get from each building piece which would be hard to build around. ![]() If you have both, they do not seem to have more of an effect (check images 3 & 4 for the reasoning). Interestingly, you only need one, either walls or ceilings, to have the same effect on the character’s temp. Floors (aka what you are standing on), whether it is foundations or ceilings do not seem to have any effect on the character’s temp. Only walls and ceilings (above you) seem to affect the character’s temp. It feels like getting the best of both worlds and doesn’t penalize you too much for creating a building with the style you like best. But if you want a temp bonus from your building, that is still also possible: building an Aquilonian building in the volcano will help lower your temperature.Ĭomments: I actually like this. So if you want to build a Black Ice building in the volcano, you can, it won’t push your temp any higher than it would be with no building. Implications: This means that you don’t need to worry too much about which building type you use in any area unless you want a bonus to dealing with that area’s temperature. By this I mean that a heat building (ex: Aquilonian) can help push your temp down in hot areas, but a cool building (ex: Black Ice) won’t push your temp up in hot areas. BUT, they seem to only have a positive effect. I tested several things and I will provide the findings first, and the methodology second.īuilding materials do have an effect on temperature of your character. So since there still seems to be no definitive answer, I tested it myself in single player on PS4 with default settings. In closing I would like to say that in all the time I’ve been playing I have never built a main base with the wrong material for the area and I have never died while off line. Regardless of where you build and what material you choose, it’s advisable to put all weapons, gear and armor in a chest prior to logging out, the character should have nothing in inventory and be naked, so if you do die while off line you wont lose anything. However there are temperate zones where this will not happen. When it was introduced I ran tests, when people argued with me about building material, I did more testing.Įvery test I ran indicated that choosing the wrong mat in the wrong area, will kill you if you log out in that base. I have been playing since before the temperature system was implemented. Other people have also run tests and concluded the opposite and will vehemently defend their findings.Īll I can say is many people die while offline, sometimes it’s because of temperature change. This is a bit of a debated issue, I have run tests that indicate building material does matter.Īnd if you build with a cold protect mat like black ice, in a hot area you will get heat stroke. ![]()
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